Thomas's History

June 2014 - May 2016 (2 Years)

TalentSky, Inc.

Roles
2
Moments
2
Skills
18

May 2016 - Present (1 Year, 6 Months)

Vice President, User Experience

San Francisco, CA, US

June 2014 - May 2016 (2 Years)

Director, User Experience

San Francisco, CA, US

As Director of UX at TalentSky I had the amazing opportunity to build a product from the ground up. As a start up, this role entails many hats including visual design, usability research and testing, and interaction design as well as front-end development and accessibility compliance.

Executing on this involved getting together with the stakeholders, talking with potential users, understanding the domain, usability testing, and, of course, iterating. Being a small team the front end developers have plenty enough to do so I jump in and help with the smaller features and visual elements.

September 2013 - June 2014 (10 Months)

SalesMesh

Roles
1
Moments
1
Skills
11

September 2013 - June 2014 (10 Months)

Director, User Experience

San Francisco, CA, US

At AppMesh I joined with a few fantastic colleagues from Salesforce who set off a little before me to build an iOS CRM built from the ground up as a mobile solution. As Director of UX I took the entire app through a major redesign with the help of the team, users, and another designer we brought on board to help with the fast paced release cycle.

November 2009 - August 2013 (3 Years, 10 Months)

Salesforce.com Inc.

Roles
3
Moments
7
Skills
17

April 2013 - August 2013 (5 Months)

Architect, Platform UX & Engineering

San Francisco, CA, US

As UX Architect I focused on Universal Design, contributing to the early stages of the Salesforce 1 mobile redesign as well as the Aura project, the in-house and, later, open source framework for front-end development. The latter effort in particular required collaborating on and even assisting in writing the font-end facing code almost more than the interaction specifications themselves to insure standards compliance, accessibility, and use in responsive layouts..

In an effort to see all teams switching over to building features using the Aura framework I participated in code reviews and even sat in on some teams to help them while getting started. The idea was to identify both UX and UI patterns already encapsulated in the framework to reduce redundancy and time to completion along with instructing teams in UD practices.

With this promotion I was the first IC designer to be promoted to Architect level at Salesforce.

August 2011 - April 2013 (1 Year, 9 Months)

Principal User Interface Designer & Accessibility Specialist

San Francisco, CA, US

Designed and maintained the UX for the Mobile Dashboards app for the iPad which has been the highest rated Salesforce app for iOS since its debut on the app store, (as of 6/26/12).

Advising both design and engineering on matters of Universal Design and semantic, accessible code.

Created a three member team focused on designing and developing both high and low level components that are fully accessible, semantic, future-proof, that perform well both technically and in interactions, and that are reusable across teams.

With this promotion I was the first IC designer to be promoted to Principal level at Salesforce.

November 2009 - August 2011 (1 Year, 10 Months)

Lead User Interface Designer

San Francisco, CA, US

In joining Salesforce as the Lead UI Designer for the Analytics team I was charged with overseeing all reporting and dashboard features of the Salesforce Platform in some cases directly or by working closely with other designers on the team to help establish the direction of their features.

At the same time I took on the role as the in-house accessibility professional after our former expert left and while we searched for a replacement who I helped hire.

Because of my front-end development skills I helped other designers with their prototypes, coaching and mentoring on better coding practices, which prompted me to starting a bi-weekly prototyping class.

June 2009 - November 2009 (6 Months)

CA Technologies, Inc.

Roles
1
Moments
0
Skills
0

June 2009 - November 2009 (6 Months)

Principal User Experience Designer

Petaluma, CA, US

July 2001 - May 2009 (7 Years, 11 Months)

Qualys, Inc.

Roles
1
Moments
2
Skills
6

July 2001 - May 2009 (7 Years, 11 Months)

Lead Usability & User Interface Engineer

Redwood City, CA, US

August 2000 - May 2001 (10 Months)

LendX

Roles
1
Moments
0
Skills
0

August 2000 - May 2001 (10 Months)

Sr. User Interface Designer

San Francisco, CA, US

December 1999 - July 2000 (8 Months)

payMe.com

Roles
1
Moments
0
Skills
0

December 1999 - July 2000 (8 Months)

Sr. User Interface Designer

Sunnyvale, CA, US

December 1998 - December 1999 (1 Year, 1 Month)

Microsoft bCentral

Roles
1
Moments
0
Skills
0

December 1998 - December 1999 (1 Year, 1 Month)

Web Designer

San Francisco, CA, US

May 1993 - May 1996 (3 Years, 1 Month)

Telepresence, Inc.

Roles
1
Moments
1
Skills
12

May 1993 - May 1996 (3 Years, 1 Month)

Director of 3D Design

Boston, MA, US

Telepresence was a 3D animation start-up way ahead of the VC funding fiesta of the first DotCom boom. We were a self-funded team working on early prosumer animation software offering video editing and traditional animation services as well.

By today's standards our work wouldn't look like very much at all but at the time it garnered us a Emmy nomination for our work.